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Fading Fox

This regal fox’s coat shifts subtly between silver, red, and dull brown as it walks.

Fading Fox CR 2

Source Taldor, the First Empire pg. 60
XP 600
N Tiny animal
Init +5; Senses low-light vision, scent; Perception +10

Defense

AC 17, touch 17, flat-footed 12 (+5 Dex, +2 size)
hp 16 (3d8+3)
Fort +4, Ref +8, Will +4

Offense

Speed 40 ft.
Melee bite +4 (1d3)
Space 2-1/2 ft., Reach 0 ft.

Statistics

Str 10, Dex 21, Con 13, Int 2, Wis 17, Cha 10
Base Atk +2; CMB +5; CMD 15 (19 vs. trip)
Feats Go Unnoticed, MobilityB, Skill Focus (Perception), StealthyB
Skills Acrobatics +5 (+17 when jumping), Climb +9, Escape Artist +7, Perception +10, Stealth +19, Survival +3 (+7 when tracking by scent); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent
SQ fade away

Ecology

Environment any temperate land
Organization solitary or pair
Treasure none

Special Abilities

Fade Away (Ex) Fading foxes take their name from their uncanny ability to change their coloration. As a standard action, a fading fox can alter the coloration of its pelt, allowing it to attempt Stealth checks without cover or concealment, even while being observed. It can use this ability only in natural settings.

Description

“Smarter than my own children,” is the common refrain from those nobles who’ve pitted their hunting skills against the fading fox. Agile, alert, and clever, these handsome beasts find few traps or enclosures they can’t escape—and few gardens or larders they can’t enter. To aristocratic hunters, they represent the ultimate quarry to track, leaving no footprints, running confusing trails, and easily vanishing from sight, but to the common people of western Taldor, fading foxes have become a surprisingly common and persistent pests they have neither the ability nor the permission to trap.